Permadepth

Your dearest memory pays the toll.

A turn-based pixel-art roguelike RPG. Descend beneath a graveyard that keeps changing shape, alone or in co-op with up to three companions.

Join the beta

Closed beta on Android · iOS and Steam coming soon

Descend

Floor 01

Before the threshold

Beneath the northern slope, the dead never rested alone. The statues grant gifts in exchange for sacrifices, the maps lie on purpose, and some doors no longer lead where they used to.

Key item · Among your belongings

Threshold rite page

A flame, blood, and a name to remember why you cross.

The last line has been scraped away.

Floor 03

Every step is a turn

Explore and fight tile by tile. Every step you take gives the rest of the dungeon a turn: whatever waits in the dark moves too.

  • Tile by tile

    Every move is a turn. The world waits for your step, then answers.

  • Shifting dungeons

    The ground rearranges itself between expeditions. No map is final.

  • Scarce light

    You only see what your light reaches. Everything else waits in the dark.

  • Progress that endures

    Dying ends the expedition, not the journey. What you unlock stays with you.

Floor 04

No one should go down alone

Form a party of up to four players. Each one carries their own reason to descend, and no one goes down without their pet. What one of you finds, the party shares. What one of you wakes, too.

  • Warrior
  • Mage
  • Rogue

Floor 05

Five reasons to descend

The Warrior leads the way. The other classes unlock as you descend, each with a story that can only be settled below.

Lía, healer
If you're going down, check what you carry against poison.

Choose a class

Starting class

Warrior

Carries a pact whose price their soldiers are still paying.

Floor 07

Beyond the camp

To the south, a forest that won't let you through. To the north, a graveyard whose records don't add up. And below, tunnels someone tried to seal.

  • South of the camp

    Birch forest

    The old Birch holds an open wound shut, feeding on the forest to keep doing it.

  • North of the camp

    Graveyard

    Statues that grant gifts in exchange for sacrifices, and specters that never quite leave.

  • Beneath the graves

    Catacombs

    Archives, cells, and chests that are not always chests.

Floor 09

Someone is watching the exit

Beneath the catacombs run the sewers, and down there someone charges for every step. Not everyone finds him. Those who do rarely leave with everything they brought.

???
The exit is mine. Whoever passes leaves something behind.

Floor 11

The keepers

They came for the wonders and stayed on as keepers. They guard the last door and have bound its seal to their own lives: to keep descending, you have to defeat them.

Keeper
The permission you had up there ends here.

Threshold

No one has come back to say what lies beyond

The six runes recognize the rite. The door has yet to open for anyone.

Be among the first to cross.

Request access on Discord

Join the beta

The closed beta is already running on Android. Ask for access on our Discord, then go down and tell us what you found.

How to get in

  1. Join our Discord.
  2. Ask for access in the beta channel.
  3. You'll get a tester invite to install the game from Google Play.
Request access on Discord

Frequently asked questions

What do I need to play?

An Android phone and a Google account: that's where your Google Play tester invite is sent.

Which platforms can I play on?

The closed beta is on Android. iOS and Steam versions will follow later.

Can I play with friends?

Yes. You can descend alone or form a party of up to four players.

Where do I report bugs or share ideas?

On the Discord: tell us what you found, what broke, and what you would improve.

Watch the descent

The latest Permadepth video on YouTube.

The video loads from YouTube only when you press play.

Join the beta